Vazavî-rêti Dêtîkè (/vaˈzavɪ/ /ˈrɘti/ [friendly] [margin]) is a subtropical Town located in the Lêtdêsara Zone of the Union of Engineers.
The name Vazavî-rêti Dêtîkè is derived from the Iron Elvish language, as Vazavî-rêti Dêtîkè was founded by Ênmèdsí Dyeshèle, who was culturaly Iron Elven.
Climate
Vazavî-rêti Dêtîkè has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a pleasant 23°C (73°F). Vazavî-rêti Dêtîkè receives an average of 266 cm/y (104 in/y) of precipitation, most of which comes in the form of rain during the spring. Vazavî-rêti Dêtîkè covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5004 m (16417 ft) above sea level.
Overview
Vazavî-rêti Dêtîkè was founded durring the early 16th century in fall of the year 1523, by Ênmèdsí Dyeshèle. The establishment of Vazavî-rêti Dêtîkè suffered from many setbacks, delays, and obsticles, most notably a group of Vazavî-rêti Dêtîkè which required millitary assistance exterminate before the community could finish being built.
Vazavî-rêti Dêtîkè was built using the conventions of Iron Elven durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Vazavî-rêti Dêtîkè is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Vazavî-rêti Dêtîkè is buildings are speckled and packed arround restrictive baked earthen streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Vazavî-rêti Dêtîkè weathering a full scale bombardment durring a siege. Vazavî-rêti Dêtîkè's budget focused millitary grade defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Vazavî-rêti Dêtîkè shows Vazavî-rêti Dêtîkè is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.
Civic Infrastructure
Vazavî-rêti Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vazavî-rêti Dêtîkè.
Vazavî-rêti Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Vazavî-rêti Dêtîkè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Vazavî-rêti Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Vazavî-rêti Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vazavî-rêti Dêtîkè's public wards, blessings, and other arcane systems.
Vazavî-rêti Dêtîkè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Vazavî-rêti Dêtîkè's grid is powered by an arcane means.
Vazavî-rêti Dêtîkè has a first rate hospital which caters to anyone in need of long term medical care.
Vazavî-rêti Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Vazavî-rêti Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Vazavî-rêti Dêtîkè's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Vazavî-rêti Dêtîkè all of the cats speak in a dead language.
The Skinwraith near Vazavî-rêti Dêtîkè are known to be a mutant strain of the creature.
Vazavî-rêti Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Mysticism energies of tier 3 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4900 m2
Cattle and Similar Creatures: 304
Poultry: 3648
Swine: 243
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 121
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 9
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 6
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 3
Restaurateur: 5
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 8
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 4
Cheesmakers: 3
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
370 of Vazavî-rêti Dêtîkè's population work within a Foundational Occupation.
25 work in Agriculture
84 work as Craftsmen
29 work as Merchants
60 work as Service Workers
36 work as General Laborers
12 work as Skilled Laborers
52 work as Civil Servants
34 work in Cottage Industries
18 work as Artists
20 work in Produce Industries
749 of Vazavî-rêti Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 97 (8%) are noncontributers.
Points of Interest
Vazavî-rêti Dêtîkè has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.
POI
History
The the a cape of Summoning, an a cape imbued with potent amounts of Summoning energies was created near Vazavî-rêti Dêtîkè by in time immemorial, reportedly some time during the late 2nd century.